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One idea was clowns throwing pies, but what are clowns doing on buildings? King Kong on the other hand…” Regarding the origins of the gorilla theme, Moe mentioned needing to distance Microsoft from artillery tank battles for legal reasons: “I remember specifically brainstorming silly ideas. Hazle programmed the core mechanics of the game, and Delarme focused on the cityscape generation code. According to Moe, he created the design, wrote the music and sound effects, made the art (including the gorillas themselves), and some display logic. Three co-op employees volunteered to convert the artillery game that became Gorillas: Moe, Lance Delarme, and Lyle Hazle. 7 years later, they ask if anyone has any ideas for BASIC games, I proposed it, and they said yes.” Referring to Gorillas and Nibbles, Raddatz recalls, “We were the two winning ideas in the team-wide call for ideas.” Nibbles, the other QBasic game that shipped with MS-DOS 5. Rick Raddatz, who programmed Nibbles, recalls the games’ origins somewhat differently: “ Nibbles was a game I wrote myself for the TRS-80 in 1981 based on a game called Hustle. “Basically, the MS-DOS team previously had only shipped to OEMs and never retail,” recalls Brad Silverberg, then the Microsoft VP in charge of MS-DOS 5.0. Up until the release of MS-DOS 5.0, Microsoft had never marketed its DOS operating system as a standalone showcase retail product. MS-DOS, the command-line operating system, debuted as PC-DOS with IBM PC in 1981. RELATED: PCs Before Windows: What Using MS-DOS Was Actually Like Tucking New Games into MS-DOS Until now, no one has ever explored how this legendary game came about. With charming graphics (including CGA and EGA support), amusing sound effects, and simple two-player gameplay, Gorillas crammed a lot of timeless gameplay into just 1,134 lines of code.
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People who have played Scorched Earth or Worms will immediately be familiar with the basic mechanics of the Gorillas. If you angle your launch just right and hit the other gorilla with your banana, it explodes, and your gorilla beats its chest in celebration. You also have to take wind speed into account, which could blow your explosive banana off course. To play, you enter two variables: the angle of your banana and the power. Gorillas builds off a long, proud lineage of artillery games on computers and game consoles.
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